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MRS. INCREDIBLE
lvl
80
8
Maxed
7
MRS. INCREDIBLE

Power: 1,148

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
2,687
Defense:
823
Health:
20,612
Recovery:
0
Crit Chance:
14.00%
Crit Power:
150.00%
Speed:
131
Potency:
15.00%
Tenacity:
15.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

ElastiSmash!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to perform follow up attack increased by 15% per Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+5% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 2,687 damage to target opponent. 30% chance to perform a follow up attack. Deal up to 1,881 damage with 10% bonus damage per Hero teammate.
Deal up to 2,687 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 1,881 damage with 10% bonus damage per Hero teammate.
Deal up to 4,031 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 2,821 damage with 10% bonus damage per Hero teammate.
Deal up to 4,031 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 2,821 damage with 15% bonus damage per Hero teammate.
Deal up to 5,374 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 3,762 damage with 15% bonus damage per Hero teammate.
Stretch Goals
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Inflict STUN on target opponent for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
30% chance to inflict STUN on adjacent opponents for 1 turn.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 3,090 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 3,090 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self. Inflict [STUN] on target opponent for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 4,635 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self. Inflict [STUN] on target opponent for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 4,635 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self.

Inflict [STUN] on target opponent for 1 turn. 30% chance to inflict [STUN] on adjacent opponents for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Deal up to 6,180 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self.

Inflict [STUN] on target opponent for 1 turn. 30% chance to inflict [STUN] on adjacent opponents for 1 turn.

Increase the duration of 1 random Helpful effect on this character by 1 turn.
Long Arm of Attack
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Helpful effects stolen.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+5% bonus damage.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 3,930 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 1 Helpful effects with its duration refreshed.
Deal up to 3,930 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
Deal up to 5,895 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
Deal up to 5,895 damage to target and flanking opponents. Deal 15% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
Deal up to 7,859 damage to target and flanking opponents. Deal 15% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.

30% chance to steal up to 2 Helpful effect with its duration refreshed.
If Anything Goes Wrong
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
20% chance to grant 'The Incredibles' Hero teammates +1 Magic for random abilities.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+5% Speed Meter gain.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+10% chance to grant Magic.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% Speed Meter gain.
Requires Gear Tier 10
325
250
175
448,750
115
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 5% Speed Meter.

30% chance to counterattack attacker with the following:
Deal up to 2,687 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 5% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 2,687 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 10% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 2,687 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 10% Speed Meter.
30% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 2,687 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 15% Speed Meter.
30% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.

30% chance to counterattack attacker with the following:
Deal up to 2,687 damage and reduce Speed Meter by 15%.

If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
Stay Flexible
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate:
5% Speed, 5% Offense, and 5% Crit Chance.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+5% activation chance.
Requires Gear Tier 8
300
150
75
217,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% activation chance.
Requires Gear Tier 10
325
250
175
448,750
115
When this character is attacked, 30% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 2,687 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.
When this character is attacked, 30% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 2,687 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
When this character is attacked, 35% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 2,687 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
When this character is attacked, 35% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 2,687 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
When this character is attacked, 40% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 2,687 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.

If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
Use Your Powers
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+2% Crit Chance.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+50% Speed Meter gain.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+2% Crit Chance.
Requires Gear Tier 10
200
200
125
328,750
85
Downtown Hero teammates gain 2% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 6% Crit Chance and 16% Offense.
Downtown Hero teammates gain 2% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 6% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Downtown Hero teammates gain 4% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Downtown Hero teammates gain 4% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 60% Speed Meter and 1 Magic for random abilities.
Downtown Hero teammates gain 6% Crit Chance and 12% Offense.

'The Incredibles' Hero teammates instead gain 10% Crit Chance and 16% Offense.

When Downtown Hero teammates Crit, they gain 60% Speed Meter and 1 Magic for random abilities.
Full Gear List
1,683,000
400
300
500
600
500
1,120
100
180
270
540
160
60
360
270
120
40
40
20
350
300
725
150
300
200
150
130
20
20
Gear Tier 9
691,500
200
150
250
300
250
620
60
80
135
270
80
40
180
135
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
150
300
40
100
135
270
200
150
80
20
180
135
130
20
20
20
20